The sixth level in Sonic 3, arranged to mirror the prototype version from November 1993. blank (possibly used for the background in Lava Reef Zone). Content is in the public domain unless otherwise noted. For the first time in history, a prototype version of Sonic The Hedgehog 3 has been discovered and documented.. Sonic fans, we’ve got some big news for you. The level doesn't transition to act 2 when you defeat the miniboss. Hydrocity Act 2 is the same as the final version but this version has no echos . The Competition Menu BGM is the one used from the PC port. Sonic the Hedgehog 3 is a fun online Sonic game that you can play here on Games HAHA. https://hiddenpalace.org/w/index.php?title=Sonic_the_Hedgehog_3_(Nov_3,_1993_prototype)&oldid=34568, partial kosinski archive for tiles relating to slots, mapping (128x128 for Slots, same as the one used in the prototype), mapping (16x16 mapping for Lava Reef Zone). The level layout has a few differences in comparison to the final. An object to test the game's software scaling routines exists in the level's object list. Hydrocity Act 1 is the same as the final version . This build of the game reflects a time during development when the developers were beginning to split the game into two. The music is identical to the final release. The main boss has been implemented, but the level doesn't transition to the next zone upon defeating it. Sonic the Hedgehog 3 (Nov-3-1993 prototype) ...You can get more information's about this prototype in the hidden palace website, here is the link: https://hiddenpalace.org/Main_Page. Sonic starts near the hill with his standing frame. Sonic starts in his normal standing frame as he falls from the sky in the beginning of act 1. 00000160 20 20 20 20 20 20 48 45 44 47 45 48 4f 47 20 33 HEDGEHOG 3 The sound driver in this build of the game is prone to breaking, with some sounds causing the sound driver to crash or play sounds incorrectly. The background used in the zone is completely different. Sonic runs down the side of the hill at the start of Act 1 in the prototype. Sonic the Hedgehog is a Japanese video game series and media franchise created and owned by Sega.The franchise follows Sonic, an anthropomorphic blue hedgehog who battles the evil Doctor Eggman, a mad scientist.The main Sonic the Hedgehog games are platformers mostly developed by Sonic Team; other games, developed by various studios, include spin-offs in the racing, … Sonic & Knuckles + Sonic the Hedgehog 3 (also called Sonic 3 and Knuckles) is a sequel to the Sonic the Hedgehog 3 for Sega Genesis. Dated after Sonic the Hedgehog 3, these prototypes offer a look behind the scenes at the game's development. November 3rd, 1993 Prototype In this pre-release prototype version of Sonic the Hedgehog 3, a lot of progress had already been made, but a huge amount of content was initially changed before the final release. This level was almost completely cut from Sonic the Hedgehog 3 and would appear in Sonic & Knuckles. The title card loads when the level begins regardless if the opening cinematic plays, causing the tiles to change prematurely. While the shield moves have not been implemented yet, unused code exists for other moves for Sonic: It's only possible to play as Tails alone through hacking. The layout for both acts are similar to the one used for the final version, but end up looking different. Toward the end of ROM, there are two large areas containing leftover data from various earlier builds of Sonic the Hedgehog 3. Sonic the Hedgehog 3 (Nov-3-1993 prototype) | SSega Play Retro Sega Genesis / Mega drive video games emulated online in your browser. The stage palette table and the data it points to for one earlier build still exists in its entirety. IceCap Act 1 and Act 2 are slightly different ,they has no similarities between the final version . Flying Battery Act 2 is the same as the final version but " Woooaaa " effect is bolder than the final version . This data includes the stage layout data for Lava Reef Zone Acts 1 & 2, and various 2P zones in various states of completion. Both have similarities to Crystal Egg Zone from the 8-bit version of Sonic the Hedgehog 2, so they were possibly composed by Tomonori Sawada. A prototype version of Sonic 3, containing features that would never make it into the final build, has been discovered. The debug object list contains a few badniks, but no stage specific objects. The Staff Credits theme from the PC port exists. The ROM contains two kinds of leftovers. Sonic the Hedgehog 3 Prototype theories While there wasn't an official prototype for Sonic the Hedgehog 3 released until November 2019, here's some theories about the game earlier in development. 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